[1] What is the main purpose of virtual reality technology?
a) To create realistic simulations of real-world environments
b) To enhance the gaming experience
c) To improve communication and collaboration in remote teams
d) To enhance the visual effects of movies and television shows
[2] Which of the following is not a component of virtual reality technology?
a) Head-mounted display
b) Audio feedback
c) Keyboard and mouse
d) Motion tracking sensors
[3] Which type of virtual reality system allows the user to interact with and manipulate virtual objects?
a) Non-immersive VR
b) Semi-immersive VR
c) Fully-immersive VR
d) None of the above
[4] Which of the following is not a common use case for virtual reality technology?
a) Training and education
b) Entertainment and gaming
c) Medical and therapeutic applications
d) Time travel
[5] Which technology is used to track a user's movements in virtual reality?
a) GPS
b) Augmented reality
c) Motion tracking sensors
d) Virtual reality headset
[6] Which of the following is a disadvantage of virtual reality technology?
a) High cost of equipment and software
b) Risk of motion sickness
c) Limited availability of content
d) All of the above
[7] What is the term used to describe the feeling of being in a virtual environment?
a) Presence
b) Immersion
c) Virtuality
d) Realism
[8] What is the term used to describe the ability to interact with virtual objects in a virtual environment?
a) Interactivity
b) Interaction
c) Manipulation
d) All of the above
[9] Which type of virtual reality system is typically used for gaming and entertainment?
a) Non-immersive VR
b) Semi-immersive VR
c) Fully-immersive VR
d) None of the above
[10] Which type of virtual reality system is typically used for training and education?
a) Non-immersive VR
b) Semi-immersive VR
c) Fully-immersive VR
d) None of the above
Answers:
[1] A - To create realistic simulations of real-world environments
[2] C - Keyboard and mouse
[3] C - Fully-immersive VR
[4] D - Time travel
[5] C - Motion tracking sensors
[6] D - All of the above
[7] A - Presence
[8] D - All of the above
[9] C - Fully-immersive VR
[10] C - Fully-immersive VR